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This limit is never reached in practice because it requires 1,498 players, and Terraria servers cannot have more than 255 players. The multiplayer factor cannot exceed 1,000.If there are ten or more players, the multiplayer health boost is modified using this formula: MultiplayerFactor = (MultiplayerFactor * 2 + 8) / 3.Each consecutive player adds more health than the last: HealthAdded = HealthAdded + (1 - HealthAdded) / 3.The base amount of health added per player is 35%.The multiplayer factor is increased incrementally for each player: MultiplayerFactor = 1 + HealthAdded + HealthAdded +.In multiplayer, Expert bosses multiply their health further based on the number of players: ExpertHealth = NormalHealth * BoostFactor * MultiplayerFactor.
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Slime Rain can occur without its usual criteria, spawn rates are 15% higher, and Green/Purple Slimes have a higher spawn chance.The general respawn time is increased to 15 seconds, while respawn time during boss fights is increased to 30 seconds.Softcore/Classic players drop 75% of their coins upon death instead of 50%.Their locations and how much money they carry is displayed on the minimap. On PC, Console, Mobile, and tModLoader, Expert Mode enemies who steal the player's money will be saved in that area and respawn when the player returns.Picked-up coins will be reset on NPC transformation, therefore the player cannot retrieve coins from enemies like spiders after they have transformed into their alternate form (from horizontal form to wall form, or reverse) or other enemies behaving similarly.Enemies holding dropped coins emit a sparkle effect based on the color of the best coin they are holding. Enemies can pick up coins dropped by enemies or players.Some enemies inflict additional debuffs, or have an increased chance to inflict a debuff that they already inflict.Enemies drop more loot, including higher chances (usually 50% or 100% extra chance) to drop certain items.Enemies can spawn near NPCs, although they still will not spawn in front of placed background walls.Enemies and bosses have new AIs with higher difficulty attack patterns.Specific enemies (such as bosses) have additional multipliers to their stats.Weaker enemies, excluding bosses and their minions, may get an additional multiplier to the above stats upon entering Hardmode and another after Plantera has been defeated.Most enemies have twice as much health, do about twice as much damage, and receive 10% less knockback.
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